A bit of American history


Racial Issues In World Of Warcraft

World of Warcraft is based on Azeroth, aWarcraft to punish those who threaten others,
setting in a fantasy universe with somebut the hatred for the opposing faction is
distinct similarities to our world. Some ofnever  sated,  always  mounting.
the coincidences are kitschy, funny even.
But at the heart of these japes liesWorld of Warcraft's races have a great deal
something a bit darker. Blizzard sets up aof similarities to those of our world, stereo
world where it is easy to hate the players ontypes included. The Dwarves, who speak with
the other side of the game. From that hatea Scottish/Irish accent, have a lot of
can spring the hate of people and racesbeginning quests concerning obtaining,
existing in our World. Blizzard was notdelivering and making liquor, implying that
always kind to the people they represent withthe fine folks from the Emerald Isles are
the  races  in  their  game.drunkards. The Trolls speak with a Jamaican
accent, and the dance the males perform is
There are two sides a player must choose whenCapoeira, a martial art devised by slaves in
beginning to play World of Warcraft. Thethe Caribbean islands and South America.
Horde is made up of Orc, Trolls, Tauren andBlizzard portrays the trolls aa island folk,
the Undead. The Alliance consists of Humans,like those of Jamaica, and they actively
Dwarves, Gnomes and Night Elves. From thepractice various forms of voodoo,
very beginning, players are set opposed towitchdoctors being the most important
each other. The players of the allianceofficials in their society. The peaceful
share a common language, as do the horde.Tauren, with their totemic and harmonic
Interaction between the two factions islifestyle are representative of Native
limited to 'emotes' some visual, some purelyAmericans in their naming practices and garb.
textual motions or gestures the players canAside from potentially insulting members of
make such as cowering, waving, and spittingthese nationalities, Blizzard sets them
on the other gamers. Often times in suchagainst other players, furthering hatred for
encounters, there is no time for eventhe people of the real world by spurring hate
rudimentary communication, as players arefor the digital representations of them in
encouraged and rewarded for slaying memberstheir  game.
of  the  opposing  faction  on  sight.
Walking the line between what is allowable in
Most people can see the game for what it is,depiction of a group of people and what is
entertainment. Yet some of the players areoffensive; World of Warcraft inspires its
absorbed by the game and lose perspective onplayers to hate one another. From that hate,
reality. After repeatedly being killed bythe more impressionable, or inclined players
members of the opposing faction, the rage canwould not have a far leap to transfer their
build to a point where a player may beginhate from the player to the race they play,
threatening another with real physicalthen to the real life ethnic group from which
attacks. Blizzard set policies in World ofthey are modeled.



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